AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Oceania Q1 2022
Explore the performance trends of the top 5 Gacha games on iOS in Oceania during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends for the top 5 Gacha games on iOS in Oceania. Here’s a breakdown of their weekly downloads, revenue, and active user statistics, based on data from Sensor Tower.
8 Ball Pool™
Throughout Q1 2022, the game demonstrated consistent revenue growth, beginning the quarter at around $68K and peaking at approximately $86K in early March. Weekly downloads fluctuated, starting at 19.7K and seeing a low of 9K in mid-February before rebounding to 11.7K by the end of March. Active user numbers maintained a steady range, from about 388K in late December to 355K at the end of the quarter.
Rise of Kingdoms
Revenue for this game experienced ups and downs, starting at $164K and reaching a high of $207K in late January, before settling at around $112K by the end of March. Downloads saw a significant drop from 13.2K in early January to just over 2.3K by the end of the quarter. Active users followed a similar trend, decreasing from 18.8K in early January to 8.6K by late March.
Mario Kart Tour
The game’s revenue remained relatively stable, ranging between $4.5K and $8.7K throughout the quarter. Downloads started strong at 9K in early January but decreased to around 3.6K by late March. Active users saw a slight decline from approximately 71K in early January to around 49K by the end of the quarter.
Dragon City - Breed & Battle!
Revenue trends for this game showed an upward trajectory, starting at $29.9K and peaking at $42.3K in late March. Downloads fluctuated, beginning at nearly 5K and ending at around 4.4K. Active users remained relatively stable, starting at 72.7K and ending the quarter at around 70.9K.
Idle Mafia
Revenue for this game showed a steady increase, starting at $17K and reaching $19.6K by late March. Downloads saw a significant drop from 5.3K in early January to 1.8K by the end of the quarter. Active users peaked at 27.3K in mid-January before declining to 18.8K by late March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.